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Python. An Introduction to Computer Programming by Tobias Kohn (in German)
Turtle Graphics, Robotics and Games by Jarka Arnold (in German)
Libraries and Examples by Aegidius Plüss (in English)

Tobias Kohn: Teaching Python Programming to Novices: Addressing Misconceptions and Creating a Development Environment
A thesis submitted to attain the degree of Doctor of Science of ETH Zürich
Informatics education: Europe cannot afford to miss the boat
Introduction to Programming with Python by Günter Öller, Linz (Austria) informatik@gymnasium
A Proposal for Switzerland by J. Kohlas, J. Schmid, C.A. Zehnder, ed. (Hasler Foundation)

Sortie print formatée en Python

Literature References:

Böhm C., Jacopini G., Flow diagrams, turing machines and languages with only two formation rules, Communications of the ACM 9(5), 366-371 (1966)

Wirth Niklaus, Algorithms and Data Structures, Pearson Education (1985)

Wong Baoswan Dzung, Bézierkurven: gezeichnet und gerechnet, Orell Füssli (2003)